Veknoid_Outcast said:
Had to get in front of a computer. There was no way I could write all this down on my phone. So, a few notes before I start. I don't begrudge anyone for liking the games, genres, and styles that I dislike. I'm glad there's so much diversity in the industry, because that means more happy people. Also, I haven't played every single Sony first-party game, so this won't be a comprehensive list. OK, here we go. The main point that I want to make is twofold: one, that Sony's success has rarely relied on the strength of its first-party output but rather on the strength of its third-party exclusives, and; two, that Sony's first-party output has declined since the sixth generation. PS1 era PS2 era PS3/PSP era On the PSP side, things were mostly good. Ready at Dawn did commendable work with Daxter and God of War, staying true to the series' origins. Killzone: Liberation was great, with optional challenges and tactical gameplay. Patapon was one of the best and most creative games on PSP. Size Matters, while not as good as the PS2 games, still shone. PS4/PSV era On the Vita, it was also hit-or-miss. Tearaway deserves respect for using the Vita hardware in new and creative ways, but it deserves criticism for being such an unchallenging and simplistic game. Golden Abyss was a modest success that was hamstrung by awkward and frustrating touch controls. Wipeout 2048, with its many modes and huge replay value, was amazing - but then Sony promptly closed the studio. Gravity Rush was an impressive action-adventure game with a big heart. And Cambridge did solid work with Killzone: Mercenary, proving it deserves the IP moving forward. The Future |
I was wrong... we basically agree on most of your points.
And rarely I saw anyone saying Sony success came from their 1st party games... I love their 1st party and don't care much about most 3rd party (at least since PS3, because on PS1 and 2, 3rd was basically exclusive all around) but my favorite game of all time still is GT and Syphon Filter and Final Fantasy IX was fantastic for me.
I still haven't had the oportunity of playing Ico and Shadow (I do have the remastered version), and played (and liked Jake very much) on the remastered - but Uncharted for me is miles better, Sly I discovered to be much fun on the remastered and liked the 4th as well.
Killzone for me is a more or less game because FPS isn't my preference.
Ratchet and Clank is also a very good choice for me. Played most of their PS3 releases, but it's 2nd party.
I didn't liked Infamous too much, but liked Infamous 2 a lot (and more than Second Son). Perhaps that have to do with I trying 2 before the 1. And when I played 1 it was already too outdated.
Quantic Dream is very high quality for its content and aligns with a type of experience I like. God of War I didn't play on PS2 as well, just the remastered on PS3 and it was masterfully done. Them I platined all that was released. Funny enough TLOU even though I liked isn't that high on my list when I compare with uncharted.
On PS4 I kinda agree with you that it was slow (but that is because I got my PS3 by the end of 2009 and PS4 at release, so the amount of content between both is kind high), but the quality of the games I played on PS4 have been higher than on PS3 on my opinion... but also PS1 was a lot more fantastic than PS2 on my memory (perhaps because of the big step up that playing GT and FF IX for the first time had on me).

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







