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Mifely said:
Slimebeast said:
Mifely said:

The 360 will last 7 years simply because it has to.

Making a console "next-gen" past the architecture of the 360 is not impossible, but it almost definately involves making the next-XBox a parallel architecture, much like the PS3. If MS want to make a console that is signifigantly faster than the 360, they have to completely redesign it, and that costs time and money. MS will hold onto the 360 as long as they can.

The PS3 can leap to the "next gen" very easily, and it can even still offer backwards compatibility with the current gen, whereas the 360 likely cannot (due to its need to redesign). The Cell could be scaled to have, for example, 32 SPUs, with 512 KB or 1MB localstore each, maybe even the PPU could be turned into something more similar to the 360's triple core processor.. voila MUCH more powerful console, thanks to forward thinking. The 360 represents the pinnacle of "old school"... or maybe I should call it "last school" design, which is one of the reasons it has so much trouble with heat.

Since the old "hardware doubles in performance every 18 months" died during the development of this generation of consoles, I would venture to say that the console lifespans from here on out are going to be a lot longer, unless some pretty major breakthroughs show up in the near future (like cheap diamond wafers, although even that has near-term limits).


What are you talking about? Ahh, I see.. you're just another one who tries to sell The Cell-myth.

Consoles are about gaming, and gaming hardware relies on having a good GPU. And GPUs still double in performance every 18 months.

 

 

The "Cell myth"? You mean the fact that parallal multi-core architectures are the future is... a myth? Intel, AMD, Sun, IBM, and every other processor manufacturer in existance don't appear to agree with you. They seem to believe in "The Cell Myth", as you call it. They're all working on simplified, 16-core processors at this moment, to beat the heat problems super-sized processors (like the P4) can't overcome with sheer muscle.

GPUs suffer from the same heat troubles that CPUs do, and you can't ship a console with a set of huge fans, empty airspace in the case, and special cooling units. They go in the living room, not the special air-conditioned chamber of your home that you use as a server-room, and because you spent thousands on keeping it extra cool, you also use it for gaming. They aren't going to keep getting faster without going parallel.

The fastest PC Graphics cards on the market today... Multiple GPUs. Increasing the number of GPUs available isn't really as difficult an architectural change as changing the CPU is, so if your argument is that MS can merely add GPUs to their existing 3-core, overheated design, and just reduce the die on the CPU to reduce heat... then that'd be a good argument... except that most console apps are limited by CPU power, not GPU power. They don't have the memory required (zillions of textures for huge multitexturing, super complex geometry, etc. take a lot of memory.. much more than the PS3 or 360 are usually able to provide, and still have a decent game) to push their GPUs to their limits and still have a decent game, really. You *can* push the GPUs too hard... but as a general rule, game developers are constantly struggling to increase performance on both the CPU and GPU -- and I would say the CPU is usually the one they work harder to improve software performance on, not the GPU. The CPU has to feed the GPU -- even the fancy GPUs on the 360 and PS3 still need to have their animation blending and physics done on the CPU before the data is pushed up the the GPU, and that's a hella lota work. There's no reason for more complex geometry on characters if you can't, for example, animate the bones in the skeleton to make it look realistic, and the big part of the expense with that is on the CPU, not the GPU.

If you doubt my claim, step back and think about it for a second. Why do you think ported games have, thusfar, tended to be so much faster on the 360 than the PS3? The 360s GPU is perhaps *slightly* faster than the PS3s, in certain circumstances (and the reverse may be true in other circumstances)... so why do you suppose the framerate is so drastically different? Its because the GPU output dependsupon the CPU that feeds it, and porting an app that is written to run on a 3-primary core CPU, to be an app that is meant to run on a 2-HW thread CPU and 6 SPUs is difficult, and publishers often push the ports out the door because they are tired of spending money on the framerate.

In order to be signifigantly better, as a platform, the 360 would have to change in a big way. increasing the number of cores it has to, say 6 or 8, is just going to make the chip crazy expensive and smouldering hot, if its even possible. The PS3's Cell, on the other hand, can probably up the number of SPUs very easily with smaller die sizes. It *is* a forward thinking architecture, no matter how difficult it is, for the average game development studio, to squeeze performance out of it.

 

As I said, this generation is built to last, as least as far as MS is concerned, for a pretty simple reason -- heat. I think 5-7 years per console generation is a dated concept, and if you did a little research, I think you might agree. If this issue was purely a business problem, Sony and MS might very well choose to release a new console by 2011 or 2012. At this time, however, the PS3 and 360 are powerful machines, and they won't be overshadowed by successors anywhere near that soon. If there's a new console by 2012, it'll be from Nintendo. The PS3 and 360 will just be cheaper and slimmer by then.

I wouldn't expect a new "high-end" console until at least 2013, and the ball is in Sony's court for making an easy upgrade on their existing hardware. MS is going to have to work for it, and its going to be painful... especially when they tell the customer "Sorry, backwards compatibility... totally impossible on the new platform" -- unless they're willing to include the entirety of the 360's triple core CPU on the new design.


I believe he was refering to your comment that 'the old "hardware doubles in performance every 18 months" died during the development of this generation of consoles' which is simply not true. Moore's Law basically states that the number of transistors that can be put on the same sized microchip will double every 18 months; people have speculated that this may stop being true within 20 years but it is still alive and kicking as we speak. In fact, as we move towards a 45nm microchip it is possible to fit 4 times as many transistors on a microchip than were possible on the 90nm process that both the XBox 360 and PS3 used.

By the end of 2010 it should be possible to take advantage of a 22.5nm process for both a CPU and GPU which would translate to 16 times as many transistors as were possible on either the XBox 360 or PS3's processors. What this means is that it would be fairly easy for Sony (for example) to release a 4 core cell processor, with each cell-core having 9 SPEs, that would (potentially) run at over 6GHz ...

The "Cell Processor Myth" is essentially the belief that the release of the Cell processor (somehow) broke Moore's law which is simply untrue.