| SvennoJ said: So for devs it's a rather pointless extra effort for that minor install base that can run the game anyway. (no access to new customers) |
Yup... pretty much what i think. Though i dont feel its useless for consumers and devs alike lol. I think if done right, the more "last minute" a dev leaves the Neo/Scorpio modes the more to exactly what they are marketed as they are. Meaning, the devs just make a base mode of the game, and pretty much just set that exact same game to output at 4K on the Neo/Scorpio.
That way they aren't really doimg much at all and the consumers that bought those boxes get to say they are playing that game at 4K and will have better AA to show off in pics.
As for the pricing, i do think the core consoles are going to hit $199/$249 no later than fall 2017 with their upgrades coming in at $399/$499.
Yh, sucks on the generation thing, but i can pretty much say ehat they are really doing here is getting rid of the "generation" console model. It just makes absolutely zero business sense. And it took mobile phones and mobile OSs to show that to them. But thats as far as the comparisons go tho, we arent going to be seeing new consoles every uear or Two. More like every 3-4yrs.
I am kinda excited about something when it comes to these iterative consoles though, I think they are more likely to drive tech adoption in the console space at a faster rate than ever before. Reason being that they have a safety net now. Sony can very well choose to make a $600 box with M.2 SSD expansion option, HBM2 ram and all the other fancy stuff you could throw into a box kmowing fully well that they don't really need you to buy that box. A few people will get it, and they will make a few at first, then the following year they can start droppong its price. 4yrs later, its at $349 too.







