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Some info:

You can set the personality of your partner character, such as "Loves to Kill"/Agressive etc.
Your partner character will not have an hp gauge (same as in the original)
The humanoid characters in the resistance camp are androids as well! They all have the same goal of defeating the machine life forms. (aka. they're not enemies of the humans on the moon, and thus not enemies to the YoRHa Units)
Weapons background stories will return, mostly based on (i) a continuation of the weapon background from the first game (ii) a reuse of super strong weapons from the past world
The interviewer commented on how there weren't any "hit animation", and that it felt like attacks bounce off the enemy. Yoko and Saito comment on how they will improve it, and that the hit reaction will/should eventually show the difference between a super effective hit vs. not effective hit depending on what parts of the enemy you attack.
The boss battle gameplay is only the first few minutes of the fight, the second half is completely different.
Reading off the design documents, the bodies hanging on the Opera Boss (that's what it's labeled) are dead android bodies.
The interviewer got a few minutes to play through a demo and loved how easy it is to create combos.
The interviewer mentioned how there was a rumor on the removal of 2B's skirt late last year. The team decided that it's possible to remove it, and she'll be wearing a Leotard underneath. She won't be able to remove her skirt after equipping a certain skill, however.
Yoko commented on how some players are afraid of spoilers in pre-release info, but he said he wants to create a game that is still meaningful even after the spoilers.
He also insists on the story being a "happy ending"



 

The PS5 Exists.