By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SvennoJ said:
HoloDust said:
Again (I wonder if I'll ever get tired of repeating this), there's general misconception that 4x pixels needs 4x GPU power...RL benchmarks put this at around 3x or less.

Here are 2 cards with 5.6 TFLOPS from nVidia and AMD and how they scale with resolution:

http://www.anandtech.com/bench/product/1715
http://www.anandtech.com/bench/product/1721

and here are 2 with around 8.5TFLOPS (you can choose any card really):

http://www.anandtech.com/bench/product/1714
http://www.anandtech.com/bench/product/1720

That said, NEO is rumored to be to be 4.19TFLOPs, which is ~2.3x PS4, so not quite there, but now that MS revealed some of Scorpio's specs, maybe Sony will bump that up a bit.

From 900p to 4K is closer to 6 times the pixels though.
Plus the game assets, textures, lod, draw distance are all made for 1080p (barely), rendering it at 4K without any adjustments isn't the best way to go. Those benchmarks only show that the frame rate drops to a third quadrupling the pixels with everything else staying equal.

I doubt either will get many native 4K games.

True, I really don't have RL benchmarks to look into when it comes to 900p, but my guesstimate would be that you need some 4.3x or less for 900p to 2160p, all other things being equal...so, in the range of Scorpio if they just want to tell everyone they're rendering games in 4K native...which admittedly IS quite silly, instead of using all the extra juice for better visuals or frame rate.