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LurkerJ said:
baloofarsan said:

We already have that scenario happening in the mobile space.

Android phones run different versions of Android and vastly different hardware. Games simply run better on the more capable hardware, the low end of the market is rarely left out though. SONY and MS made it clear that developers are free to use the extra power but they won't force them to.

All the work for optimiziation for different OS and hardware will be on the developers, making it even more expensive to satisfy all and every hardware/OS combination. In the relative low tech mobile games this may still make economic sense.

I will try to find an interview with a indie developer where he explains the problems and workload that is demanded by a mobile developer.

EDIT! Sorry, I have no time to find the article right now!