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Captain_Yuri said:
vivster said:

1) The cutoff point will probably at the same point a normal generation leap would be. So every 2 iterations. So nothing changing on that front concerning devs and the support for old systems.

2) Really? People have been playing PC games that look miles better than console games for decades and suddenly you care about better graphics? Yes, if you do not spend the necessary money, you will have an inferior experience. That has always been the case for both consoles and PC. What is the problem with that now? It is not a good thing that games can be enjoyed at higher framerates? You see, the new consoles aren't the problem, the old consoles are. They were underpowered from the start and games always ran like shit. The new consoles will only make that same flaw all the more visible. Why blame them for it when they're at the same time fixing the issue?

3)I think this one will actually be on the devs. The devs will most likely rather develop on the new consoles but Sony won't let them. And at the same time they cannot ignore the existing install base. So they will just do it for the old console and then do an easy port. If they want to be fancy and have the time and money, they can improve the new version even more. However as the install base for the new console rises, devs will probably not want to waste their time optimizing for the inferior version. If enough devs will complain to Sony/MS about this I'm sure this no exclusive thing will be dropped, but A) that won't happen for at least a couple of years and B) might not happen at all due to the huge install base of of the old ones. So in the end I would not worry about it.

In the end all the negativity around the new consoles is all in your heads. What the new consoles are is a simple upgrade that has all of the advantages of a new generation and none of its drawbacks.

2) The problem isn't about the new console having better graphics... The problem is the old consoles not getting the optimization needed to run at stable framerates and devs being lazy... If I bought say a ps4/x1 and those games could bearly run at 30 fps... When Neo/Scorpio launches, the optimization for ps4/x1 might get worse is what I am worried about. And then when the next iteration comes 4 years later, what if they do the same to Neo/Scorpio since I am assuming these won't be running high end games at 60fps either if the rumours are to believed and the cpus continue to be weak sauce.

With PC... My current PC can max out most games at 1080p 60fps and as my hardware gets dated, it has enough headroom to go 30fps if needed. The ps4/x1 has like zero headroom and if Scorpio/Neo is also 30fps, it also doesn't have much headroom when the next iteration comes in if that makes any sense. 

That would actually be a pretty good argument if not the majority of all games already ran like shit. To be honest I don't care if the new consoles cause games on the old console drop to 20 instead of 22 fps.



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