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pokoko said:

1. Why are you leaving out Smithing?  That doesn't make much sense, as it impacted making Armor and Weapons and was impacted by Mining, Smelting, Tanning, and Woodcutting.

2. And, no, Enchanting was extremely beneficial, while Alchemy had a great deal of effect on the other two and could be quite valuable.

3. Also, I'm guessing you've never played Survival in Fallout, where you need to eat, drink, and sleep.

4. Seriously, though, whatever.  If you want to believe that this game wasn't influenced by western games, go ahead.

1. Because smithing was useful to every single character one can make. But that was the extent of it. I've played games with much more extensive crafting systems, where you can combine and built many more things - more realistically. 

2. Again, all of them are tangent and optional. Smithing is probably the only skill every one consistently used in the game. I did some enchanting on my original mage character, but it really isn't necessary if somebody plays a different class (minimal Alchemy - the game is too easy to really need Alchemy.) It really is hard to even compare Skyrim to Zelda. Skyrim uses the traditional RPG route of doing things (you have skills which you work on and stats to describe your power.) Zelda has an action-adventure way of doing things, you realistically combine materials to use - and it is primarily item based rather than statistics based. 

3. Fallout 4 was announced and released half way through last year. I have my doubts Zelda BotW took much inspiration from it. Survivalism in previous fallout games was quite minimal. 

4. Where did I say that? Way to misrepresent what I was saying, again let me make it clear "I am talking about implementation, not inspiration." Obviously Aonuma has used games like Far Cry 4 to influence his vision of Zelda BoTW, but that does not mean he has implemented all of these things 1:1.  So again, let me say it " I am talking about implementation, not inspiration." What game doesn't take from other titles of a similar variety? What is exciting about BotW is that it has taken many great things from other open-world games, streamlined them, and added Zelda twists to it, and then it is going to be mixed with some Zelda tropes like extensive puzzles, recognizable landmarks, exceptional dungeon and overworld design, etc.