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Ali_16x said:
jason1637 said:

 

I'm talking about the interaction with the game and the progressive system. In Zelda, you can literally interact with almost everything and what Sony has shown of horizon it don't see that type of interaction. Also in Zelda you can do whatever you want like you don;t even need to complete the story mode to beat a game. I've never seen a game with so much interaction with the world around it and games that you can beat without doing the story. It really is impressive tbh. 

What? You mean the fact that you can pick up things and that you can climb? Climbing has been open world games for quite a while and they actually showed climbing first on Horizon during the conference.

And the fact that you could pick up things? It's just something that this Zelda game does. Most open world games have something unique to them, whether is Dying Light with parkour, or Horizon with it's unique take on robot dinosaurs in which you destroy the robot parts to get to it's weak spot or tethering them to the ground or with Shadow of the Colossus with riding a horse and shooting off it and climbing things with a stamina meter. There is nothing special about this Zelda that we haven't seen in other open world games.

EDIT: And I swear I've seen games where you can pick up objects.

Bethesda games, you can pick up almost all small objects, like telephones, fans, pieces of armor, even bodies and body parts, and move them around.  You can pick up some heavy objects, too, though it makes you move slowly.  I very slowly moved a car engine into my settlement to turn into scrap.