| nordlead said: that would be near a 90% failure rate, which then the product would be FORCED to do a massive recall. So I'm going to go with that this is totally bogus. |
How do you figure? This isn't an attach rate calculation. For example, units that are repaired can also fail. If you're counting repaired units as "working" as soon as they come back, then you can have several failure per sale and still not have a failure rate of 90%. For a failure rate to truly be 90%, if calculated from age 0 consoles, users would have to average receiving 9 consoles that failed, sent them back, and have a currently working unit.
People can discredit this particular article if they choose, but there are plenty of similar articles and will continue to be plenty of articles. If you want to deny reality, it will get a lot harder as the 360 gets older without any fixes.
The 360 failure rate is a disaster for Microsoft by any measure. Look around -- if you knew enough people with xbox 360s that play them regularly, you'll see a lot of failures. Look at the guy who has a business and purchased 12 360s. 9 of them failed? That's insane.
Even if we wanted to, we couldn't calculate reasonable failure rates for the 360 simply because it hasn't been out long enough. Many units that will fail within the first year of ownership haven't been owned for nearly a year yet. Most units on the market haven't been owned for a year yet.







