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Well, I mean, let's be honest about something.  Nintendo-only fans are used to less games on home console and they're used to less choice.  It's part of the culture, at this point.  The fanbase has been culled of people who need the types of games Nintendo does not offer, which is substantial, and of players who want a great deal of titles to select from.  What's left are people who like what Nintendo offers and are willing to accept less overall content.

You do that with Sony or Microsoft and they'd lose the same types of gamer that Nintendo has already lost.  That's the difference.

Ck1x said:
The sad thing is if games like UC4's game play was as unique as Zelda BoTW Sony could get away with showing 1 game. But you get the feeling that most Sony 1st party titles resemble the next one. Everyone quotes Tflops this and that but can we get decent Ai and physics in these "next-gen" games? How is it that a cartoony Zelda game has more realistic physics than 90% of the games on the other consoles striving for realism?

Take a game like Horizon for instance, Alloy takes a direct hit from a monstrous Transformer dinobot and gets up completely unfazed. These games are dumbed down because visually gamers like to think they are playing hardcore games, but they really want their hands to be held. Just look at all of the games that sell truckloads every year! Completely unrealistic games hiding under the impression of gritty game play, to only realize that there are no consequences for you taking a clip of bullets to the chest.

Yes, that's true.  Link getting hit by a giant rock golem and popping back up is much more realistic.  In fact, I had it happen to me earlier this week and it didn't hurt a bit.  I also commute to work by flying in on a pillow case.

Heh.  Stop it.  None of these games are realistic.  I just watched Link get hit by an arrow.  He didn't even twitch, he just flashed a different color.