By using this site, you agree to our Privacy Policy and our Terms of Use. Close
FunFan said:
pokoko said:

Yes, which goes a long way to show us social media statistics have marginal real world value.  The PS4 still beat the Xbox One easily over the course of the year.

My guess is that people are mentioning Xbox because Microsoft pushes "Xbox" really hard as a brand, and because of the hardware and system announcements, but that doesn't seem to correlate into sales.

As for games, Fallout 4 completely dominated mentions last E3, by an even greater margin than Zelda.

Are you sure the stadistics are the problem or is it E3 dwindling relevance? Does the casual Call of Duty crowd even care about E3? Is the PS4 really the system where most of the core gamer audience is and not just the mainstream choice? There are many ways in which these studies can be seen, but they are always only a small part of a bigger picture. It doesn't tell the entire story but they still can tell an integral part of it. They are not definitive, but is wrong to dismiss their importance.

What is shown is what happened during the few days of E3. Nothing more.

What is shown is the way a particular company has decided to group and correlate raw data, which is then twirled around in different ways by people who want different things out  of it.  If I say, "wow, omg, God of War is the best game I've ever seen," that would be just as meaningful to Sony as, "this Playstation conference is pretty good."  However, here people are looking at one metric--conference mentions--and deciding a "winner".  Who won what, though?  What conclusions are you reaching with this data?  That mention of a PS4 game might just have sold a PS4 console while the conference mention went nowhere.

Unless it's correlated with real world results, what can be learn?  Have we learned anything from last year's data?  One firm had Xbox completely dominating Twitter last year, what can we conclude from that?

If data is meaningful we have to know in what way before it's useful.