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Zekkyou said:
Goatseye said:

In recent years the industry has shown us that the hardware advantages are marginal. You have to get Digital Foundry on the case to whip out their tech to micoscopically analize most cases of performances. Even 1st party games didn't dissipate much doubts. 

But here is a clip of the type of PR in the beggining:

-snip-

And here's a Watch Dog claim of 1080p 60fps, that later they had to retract:

"The world of Watch_Dogs comes alive on PS4 with the best graphics on any console and exclusive missions found only on PlayStation," reads the description. "Hack everything as you make your way through Chicago's underground as you experience Watch_Dogs in a way that only PS4 can provide, at 60 Frames Per Second in 1080p."

http://www.videogamer.com/ps4/watch_dogs/news/watch_dogs_runs_at_1080p_60fps_on_ps4_says_sony.html


I didn't say it never happens, just that it was rare (especially in recent years). Their PR focus has always been their games and services, those of their partners, and the PS4's success.

As for the relevancy of the PS4's hardware advantage, that's somewhat subjective. To some it was significant, to others it wasn't. The same will hold true for the Neo and Scorpio. If their launch versions represent the same gap we see here (which would give the Scorpio a similar advantage size to what the PS4 currently has), then MS will be betting on the Scorpio appealing to those who do finds such differences significant. I don't imagine MS would risk a high price for benefits that need to be "microscopically analyzed", as you put it.

Let's hope they just show it with games instead of PR hype.