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Pavolink said:
Wyrdness said:

Some more details:

- Aonuma confirmed complete freedom to the point that a player can go straight to challenge the final boss at the start but you'll be very under equipped and it'll be difficult. It also means through this freedom that some groups of players would miss out on certain events and story even if they take the time to explore the world as the's no rules in what they have to do or specific path it's down to the player themself what they do and some may not do things or go places others do but that's just how this game is built.

- The amount of freedom given will mean players can essentially have a custom style of adventure due to what they decide to do and where they decide to go.

- This could be what Reggie meant when he said BOTW like LOZ will changed the thinking in how games play and are made as now the player is not bound by the story or any event or item in what they do the appears to be no forced quest line this is your adventure do what you like.

Some people are unsure of this but I like this a lot as picture other games like Mass Effect and such employing this absolute freedom.

Can anyone confirm us if in Zelda Nes we can go to fight Ganon since the beggining?

Btw, now I want to see what function does the dungeons will have in this game. Shrines are important, but dungeons?

You need the triforce to enter the final dungeon.  You need bombs to open the entrance to spectacle rock, and you need a bow to kill Ganon with the silver arrow, which you get in the dungeon itself.  So no.