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curl-6 said:
Nuvendil said:

It's kinda like I feel the environments here look really alive despite the lack of creatures.  In Skyrim and XCX for example, huge numbers of dense roaming animals give sthe world life, compensating for the otherwise static environments.   Zelda, on the other hand, has a lot of movement and energy in the world.  The grass is dense and sways in the wind, the wind blows through the leaves of trees, clouds cast shadows on the ground, the list goes on, all these little details in the environment that make it feel alive even when almost no creatures or NPCs are on screen.  

Yeah, that struck me as well, just how dynamic and lively the world feels; bushes and grass can be set on fire, trees can be felled, vegetation sways not only in the wind but also as you push passed it, fire creates updrafts that lift your sailcloth, walking through leaf litter kicks up leaves into the air, etc. Where so many game worlds feel like movie sets, Breath of the Wild feels like a living, breathing environment.

Yet the usuals are already saying that it looks death and lifeless. Even a 5 years kid would see this game feels totally alive.