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Captain_Yuri said:

What I liked:
Openness
Lack of Tutorial
Small touches like Wind blowing Link's hair and clothes
Lighting
Slow Motion
This fapness:


Art style
Physics
Not much handholding
Gotta find stuff out for yourself (like the story)
Tons of weapons and shields
Shield Surfing
Lots of other stuff

What I didn't like:
Cheesy Voice Acting (As I feared)
Stamina Meter: Specially in an open world game where you would want to hall ass as fast as possible most of the time imo...
Minimal BGM: Playing games like XC and etc where there are tons of places to explore shows how BGM can enhance the experience. Zelda really should have had a nice amount of BGM with an option to turn it off if it starts to get too repetitive... Not remove them completely... Or in Zelda's case, have minimal amount of them...

1) I don't find it that bad, it's just the narrator anyway.  No more or less cheesy than some of the voice work in past games even though those weren't even words :P

2)  As a huge advocate of great background music, I actuall am fine with this.  I've watched some IGN direct feed footage where you can clearly hear everything and...it honestly works.  Mainly cause there is just so much detail in the environmental sounds, wind, the grass ruffling, the trees, the birds, insects.  The use of the piano is subtle but pairs up to really sell not so much a sense of tranquility as stillness.  And it works beautifully when juxtaposed with the ruins, really conveying the silence of the area as people have abandoned much of the kingdom.  It's kinda like I feel the environments here look really alive despite the lack of creatures.  In Skyrim and XCX for example, huge numbers of dense roaming animals give sthe world life, compensating for the otherwise static environments.   Zelda, on the other hand, has a lot of movement and energy in the world.  The grass is dense and sways in the wind, the wind blows through the leaves of trees, clouds cast shadows on the ground, the list goes on, all these little details in the environment that make it feel alive even when almost no creatures or NPCs are on screen.