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So there’s been a lot of threads lately about Zelda (no surprise really), but I think we should try to keep it in a single place, so everyone can discuss it; the good the bad, the questions, anything. Let’s try to keep this civil.

 

I guess I’ll start since I finally was able to catch up after a long day of work:

The game looks very good, the trailer got me pretty hype up and it continued during the live demos, there’s a lot of stuff to talk about I’m not sure where to begin.

First I guess is the biggest question/concern: the “empty” open world. I was curious about this as well, but after seeing the Exploration demo this fear is gone for the most part; in the demo you can see stuff to do or find without having to travel that far in between, in the green area of the Plateau there were a good chunk of enemies (sadly most of them were the same which got me a little bit worried, but it can easily be a demo thing and not in the final game), minerals, camps, treasure, so it was very good; the snow part of the Plateau was less exciting, but it was ok. If I could compare it to anything is probably like Fallout on the “how often you find stuff” category.

I like the concepts of Shrines a lot, and they mentioned in the demo that they won’t replace dungeons which is very good news. The atmosphere in the Shrines was excellent and I can’t wait to see what they can do in the more difficult ones.

From what I have seen, the only big concern that I have is how often you will find the same gear. Let me give a concrete example:

In the Shrine demo, the player found 2 “Traveler Swords” if I remember correctly, one from a chest and the other was a drop (I might be mistaken and it could have been only 1, but the point will still stand); then in the Exploration demo, after clearing a camp full enemies, a chest shows up and the thing inside was a “Traveler Sword”.

I understand why they do that of course, is unreasonable to think all players will explore every single corner on a game of this size, so they want players to find various gear without having to explore every small area; this can be dangerous though, because if you find the same gear multiple times then what’s the point of exploring? If it happens too often, players will not bother to go and explore because “it’s probably another gear I already have”. Rare materials and the likes will be a much better choice for these type of treasures, they did that in the Snow area, at the very top of a mountain, which the reward was what it looks like a weapon craft material, more rewarding than a repeated gear.

Maybe I’m just being paranoid, that example was the only instance I saw it, and it could also be a demo thing and not in the final game, but is something I’m worried about and could break the exploration.

 

There’s way more stuff to talk about, but for now I’ll leave it at that.



Nintendo and PC gamer