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Wyrdness said:

Well this makes more sense now, on what we're debating I disagree as it comes down to the overall execution of the game, cool features I mentioned make up for that short coming because the world is designed in such a way to encourage their use. A common problem with many open world games in general is that they have these lush envirionments but what you do in them is pretty uninteresting, after the novalty of looking at the nice landscape has passed the game starts to suffer.

The Zelda seems geared towards what you as the player can do to engage yourself while having a good artistic look for the world as opposed to being overly lush. You may not have thousands of NPCs running around but it's looking like you'd have a tonne of different things to do or play around with.

I agree with pretty much everything you said. Especially the bold. My point this whole time, has been that some people aren't happy with that focus, and for them, the world seems empty because it doesn't have the lushness or density they are looking for.

It's a matter of someones tastes not lining up with the games focus. The reason there was an argument over it, is because there were insinuations that the people that felt that way did so because they didn't know what they were talking about. I was mearly pointing out that it was a valid opinion to hold.

As I've said a few times now, this won't stop me from buying and enjoying the game though.



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