| sundin13 said: The thing is, Zelda isn't meant to be played the same way as Horizon, so I don't think comparing the combat is really fair. Zelda aims to give you multiple ways to fight using the environment and your skills (magic powers and whatnot) making it more of a playground or puzzle. Horizon on the other hand is much more of a pure action game where you run around avoiding attacks and shooting. Zelda is generally meant to be played slower and more creatively while Horizon is meant to be fast action. I don't think it is anywhere close to correct to say that most of these things can be compared objectively... |
While they are different games in a lot of ways, which makes comparing them kind of pointless, I don't agree with the bolded part. They've shown that setting traps and pinning down your enemy is a huge part of Horizon. They've shown the protagonist setting multiple traps and using the environment before the battle even started. They've shown scanning for weaknesses and using different elements. She has used a bow, a slingshot, explosives, and a spear/sword thing. They've shown trapping wildlife and hacking it to use it in combat. The rope-caster is one of the more inventive combat tools out there. Combat in Horizon looks to have many creative possibilities, which is one reason I'm excited for it.








