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Normchacho said:
sc94597 said:

The bolded is your problem. The Legend of Zelda is not an rpg, it is an Action-Adventure, compare it to Action-Adventure games (Shadows of Morder, Uncharted 4, Tomb Raider, Dishonoured, etc.) Neither genre has more or less unique content, but RPGs tend to have a lot of filler which makes it seem like there is more to do when it is just the same old stuff. Action-Adventure games can also do that, but they are usually considered bad games if they do.

I disagree with this "The worlds in other games just seem way more alive."

Also this applies to you as well, "We've only seen a small portion of the game."

But it's an open world game. So it's world is going to be compared to other open worlds. 

I don't see how you could say that the world we've seen so far is anything like as fleshed out as other modern open world games. As I said, just the sheer difference in the amount of animal and plant life should make that pretty clear. Not to mention that it does seem like there is a lot of empty space between things to do.

I said at the end of my last post that things could change. But it would be weird if they chose to show off a rather empty part of the map for the E3 demo, wouldn't it?

Personally I find a high density of animal life in some other games to be unrealistic. It is almost as if somebody has never experienced actual nature in their life. For example, the animal life in this game feels much more natural than Fallout 4, Dragon Age Inquisition, and possibly as good as the Witcher 3. The animations are natural, and the behavior of the animals (they run in herds naturally) is much more realistic. I think the scale of the world is realistic as well. That is what you perceive as empty space. But I don't find the same town every 100 in game meters interesting, and it was one of my complaints about the Witcher 3. The towns were unrealistically close and there were too many that looked like other ones. But it didn't really feel out of place, because the Witcher 3 is an RPG.

It could be very well the case they are showing an area of the map with few NPC's because they said multiple times that they didn't want to spoil anything for people - which includes any story sequence.

My favorite thing about the world is that it is seamless, dynamic, and interconnnected. It feels like a real world despite its art-style. It is something RPG's don't feel like.

By the way, at least half the Action-Adventure games I mentioned have open-world elements. If you disqualify them then I would also disqualify DA:I and the Witcher 3 from being open-world because their zones are instanced.