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sc94597 said:
dharh said:

The puzzle solving aspect of Zelda doesn't intrique me anymore, the only thing that made me keep coming to Zelda despite the fact that the 3D part of all the games never felt right.  What's left of Zelda I still care about would be gameplay, if they could somehow manage to do it right for a change, and story such as it is.   So while they could be 'discarding all the old 3D Zelda convenctions' I do not have confidence that what they have come up with to replace those old conventions will make for fun gameplay.

People have all this confidence in Nintendo that they will always in the end make a good game.  I do not have this confidence, it wavered in the N64/GC era, but was uterlly lost in the Wii/Wii U era.

The focus in all of the stuff they've shown so far has been combat, with some puzzle-solving (but even that isn't in the typical Zelda fashion.) It seems to be a spiritual sucessor to the first LoZ, very combat and exploration heavy.  Although we still have to see dungeons.

Have you watched the treehouse streams at all ?

I saw the official trailer and have read some comments talking about it's huge open world and such.  I'll have to watch some more to make an actual judgement, until ultimately getting my hands on it for the final verdict.  What I have seen so far has not impressed me enough to overcome my lack of confidence.  Overall there still seems to be some 3D jankyness, the puzzle solving combat stuff (bee's and rocks) I can definitely do without, in terms of regular normal live action combat it still seems simplistic although better than previous.



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.