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SpokenTruth said:
midrange said:

I made it very clear that I wanted to see at least ONE game (emphasis on ONE) to at least rival the likes of what the competition has to offer (such as uncharted 4, overwatch, fallout 4).

Did I say it had to been a technological masterpiece? No. I listed wii sports for crying out loud. Did he have new technology to work with? Yes he did, the gamepad (he himself influenced this). As a wii u owner, I trusted him to work on at least one phenomenal game to rival the competition (sakurai did well, we will see how aunoma performs).

He made many games AND IP to not only rival the competition, but to set precedents and lead the way to future gaming. That was his "touch". Therefore, to see his recent output dwarfed by games like dark souls 3, doom, or the witcher 3 makes me think that he can't keep up (i.e. that he lost his "touch")

You are still under the impression that hsi role with the company is the same now as it was during the N64 days.  It's not.  It's no longer his job to make the next OoT or Mario 64.  Those torches have been passed on and you simply are not understanding this at all.

I am under the impression that he was tasked by Iwata to have games that showed the gamepad's potential. He was also the one to head starfox's development.

you love to blame platinum, but when starfox was shown at e3 2015, we already had miyamoto playing with the dual screen gameplay already built, and Nintendo in the looks to outsource the work to a third party studio. How could platinum have made that decision if a third party company hadn't been picked?

You still never answered my question. What has he done to merit keeping his "touch"