fatslob-:O said:
Sony and Microsoft would most likely react negatively if they had long term plans for backwards compatibility ... But I highly doubt AMD is going to shelve their baseline GPU architecture anytime soon when it was designed for the future and they intended for it to have hardware extensions from the start of it's release ... (C++ support, extremely fast local atomics, fully bindless architecture, stateless compute, tons of inspiration from Intel Larrabee etc ...) AMD would be insane to throw away years and years worth of current uncapitalized foundation and once all three console manufacturers double down on GCN once more, AMD should lobby Microsoft hard to share more features from the customized DirectX API on Xbox for PC so that they too can thrive while trying to cement GCN as the x86 of GPUs with future iterations or hardware extensions ... If AMD does decide to ditch GCN in favour of something else then I guess all three console maufacturers can try to bribe AMD to the high heavens while funding some of the latter's R&D expenses to extend the GCN architecture since the former will probably still get a better deal than the latter's competitor ... There's a positive side effect to becoming more like PCs since it'll streamline game development and there's more guarantees of backwards compatibility ... |
I doubt they would expend a lot of money to keep AMD from changing their architeture... if the new one brings more power for less cost why keep the old one? For Backward Compatibility? We have seen time and time again how much crap the consumer gives to it (none)

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







