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DivinePaladin said:
thismeintiel said:

This.  Of course, people are getting stuck on the word remaster, as if it's just going to look like a PS1 game in HD with AA.  What he meant was a remake.  You can't remaster a game from the ground up.  This will be in the same vein as the R&C remake.

The R&C remake was a different game entirely though. If you're expecting three different new-but-faithful Crash games, I don't know what to tell you. 

 

I see them making what they promised: A ground-up remastering. The same games, with moderate fixes to prevent dated mechanics, with an all new graphics engine but essentially the same gameplay engine just modified to run on PS4. That's essentially what every remaster thus far has been. FFXHD didn't run on the PS2 game's engine, there was an engine made to run it on PS3,  4, and Vita faithfully. 

 

Plus, he tripped over his words several times tonight. You can't assume you know what he meant, nor can I. I'm just taking his quote literally, because that's much closer than stretching to ground-up-remake. The closest thing this game might have to the Ratchet game is that they might straight-up grab the level geometry out of the archives and throw it in the mesh. Otherwise the two aren't remotely comparable.  

Every remaster thus far has not been that. True they have been made to run on newer systems, but all the assets are usually the same.  The only difference is they are made to run at higher resolutions and higher framerates, with a touch of better AA and sometimes lighting.  They are not remastered "from the ground up." I'm expecting better controls, PS4 graphics, with levels having very similar layouts, just larger in scope.  I fully expect them to keep the fixed camera, but who knows.  It'll most likely be an even better Knack, which I enjoyed.  So yea, I won't be disappointed.