Goatseye said:
They were never scared of merging Xbox with PC. Gamers' obsession with list wars were their main obstacle. |
I dunno about that, remember Halo was announced for Mac and Windows in 1999, but Microsoft bought it and shitcanned those versions, keeping it solely for their Xbox console. From that point on, they shrunk/eliminated their PC Gaming studios and refrained from releasing much on PC. Halo and Halo 2 came, but they both came incredibly late compared to the console releases, and in H2's case, was hobbled by a horrendous scheme with GFWL and even attempts to get PC gamers to pay for online, which failed utterly. Then of course Halo 3, 4, etc they didn't release on PC at all, despite there being more than enough players on PC to justify a port.
So many of those decisions came well before Xbox had a huge following (or in Halo CE's case, ANY following at all). You may be right that some wrong-headed gamers also joined in with a list-wars mentality and didn't want their 'exclusives' to be available on anything but Xbox consoles, but Microsoft's business plans certainly seemed to attempt to ignore the PC in terms of their flagship IPs as much as possible.
It's a remarkable turnaround, and I can safely say that while the Ballmer/Mattrick Microsoft was easy for me to hate, I deeply respect what Nadella and Spencer have done in the past ~24 months or so.







