| mutantsushi said: Funny I happened to call that they would sell both models side by side rather than direct replacement... If they are planning on doing so for an extended period of time, I do wonder what cost cutting they will do on "non-NEO" model.
WTF? "Cheap to produce" is exactly more amenable to increased profits... Capitalism 101.
"Traditionally" a console is subsidized at launch. Not PS4, so why should it follow this tradition it has already broken with? |
What I meant is, they failed to build a cheaper to produce 20nm planar slim model
http://www.extremetech.com/computing/199101-amd-nvidia-both-skipping-20nm-gpus-as-tsmc-plans-massive-16b-fab-investment-report-says
http://www.extremetech.com/computing/123529-nvidia-deeply-unhappy-with-tsmc-claims-22nm-essentially-worthless
Hence the switch to 14nm finfet, which requires a redesign of the hardware.
Sony doesn't rely on hardware profits, yet they're also not in the business of susidizing their hardware after launch, not even at launch this time. Last gen cost them way too much. Meanwhile the price reductions of the current ps4 design is probably already as low as it can go. The XBox One S also starts at 399 again, not exactly how a slim used to enter the market. Hence we get a premium model that can be sold at a higher price to not bleed money on hardware sales.
Btw ofcourse Sony had R&D and marketing costs to recoup from the ps4 launch. The hardware might have broken even at point of sale, yet everything that came before that needed to be paid off.
Anyway we'll see where this goes, what effect it will have on games.







