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onionberry said:
Esiar said:
If there are 4 main dungeons (and even if there's a normal amount) I would hope they're more open than a typical Zelda dungeon. Like multiple routes, multiple ways of solving puzzles, multiple ways to kill bosses (you'd be more free to get creative and it would increase replay value). And since the game won't be linear, there could be ways of doing things that are item specific (which would ideally be implemented subtly) which would give people the thought "Oh, I wouldn't have been to do that if I didn't get this item first".

imagine 4 main dungeons, but each dungeons the size of twilight princess map :O

 

 

If Skyrim is anything to go by, I really don't enjoy super-long dungeons. In fact, in general, in both Skyrim and the Zelda series, I've always far more enjoyed adventuring around the overworld, than going through dungeons. Dungones are just something you have to go through to get more items and get more overworld play. To me.

I would love for this Zelda to actually DE-emphasize dungeons, and focus more on a huge open world, and exploration. I don't mean having an "item rental" system like ALBW either. I just mean that if they're really going to shake up long-standing Zelda conventions, then have the game be less about going from dungeon to dungeon, and more about the adventure experience itself, and having this enormous, organic world you have to explore.