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If there are 4 main dungeons (and even if there's a normal amount) I would hope they're more open than a typical Zelda dungeon. Like multiple routes, multiple ways of solving puzzles, multiple ways to kill bosses (you'd be more free to get creative and it would increase replay value). And since the game won't be linear, there could be ways of doing things that are item specific (which would ideally be implemented subtly) which would give people the thought "Oh, I wouldn't have been to do that if I didn't get this item first".



Can't wait for The Zelder Scrolls 3: Breath of The Wild Hunt!