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RolStoppable said:
Pavolink said:

Like what we were disscussing days ago. I'll be happy if in some mini-dungeon I get the bomb's bag after very very hard battles, and even before have to explore the world to obtain a couple of bottles to carry necessary potions because the enemies in the mini-dungeon are very hard. Basically, Zelda 1 and 2.

I'd be hoping for more stuff in the mini-dungeons, at least two prizes plus a couple of chests with rupees. Aside from heart pieces and bottles, I'd like to see something like ore. You know, like in A Link Between Worlds where you can spend two pieces of ore to get a better sword, but on a much grander scale. Pick anything between sword, shield, arrows etc. and pay a bunch of rupees. A few different kinds of ore (all in set places, no random garbage) and higher prices with each upgrade, so that you can't upgrade, for example, your sword to max level very early in the game. Better ore in caves with stronger enemies. Then again, technically you would be able to go into difficult caves and get good stuff early, although it would be difficult, so you would think twice about pushing through them or settling for easier tasks first.

I'd like also some kind of better SS upgrade system like the one you exposed. Rather than gathering small stuff from the bokoblins, to find special ore to upgrade your equipment. In fact, some enemies like Iron Knuckles will need an advanced equipment to be able to defeat.

And, having this system in the overworld will be even more interesting. In Zelda 1, (and 2) Death Mountain is full of hard enemies, and unless you are a pro, you'll need better stats to be able to pass through it.



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