| arcaneguyver said: That's a very, very tough call. - SMB introduced 2D sidescrolling, which is still used to this day as the gold standard for indie game design. - SM64 reintroduced the analog stick and non-tank 3D controls, integral to todays gaming. - Love it or hate it, Ocarina of Time introduced (or made popular) contextual controls. Considering I can't imagine modern gaming without any of these things, I can't give an answer. |
I made the thread precisely because I knew it was a difficult choice, and when one contemplates the question one comes to realize just how much we owe to this guy lol
Also, I have to say that I love how many people are bringing up Pikmin! Honestly, in terms of atmosphere, charm, and just how unique the gameplay and experience is, it's definitely one of the most inventive franchises in the past couple of decades.
I'd still say Mario 64 was the grander achievement in terms of innovation, challenge, and lasting legacy, but I can't fault anyone for picking Pikmin... wonderful series :)







