| GoOnKid said: ... well, besides the graphics, of course. I can smell it from here that Mighty No. 9 will be bashed by critics because they don't understand the genre. They will compare it to other games that are not comparable and then say that it's lacking, exactly like they did with Star Fox Zero. |
I think the problem will be that it's short but decidedly un-arcadey. Mega Man 9 and 10 succeeded critically (mostly) because they were MM but priced accordingly. MN9 is half MM half X, but with seemingly short to average content and a several-year-long development cycle.
Moreover, questions have to be asked (not by reviewers) where the Kickstarter money went if the game is short, uninspired, and ugly graphically in an unreleased series that already has a TV show. I played MN9 a year ago and it was done. Literally just needed a tad bit of polish but the game was finished. Where in the world does it take a full year to fix online leaderboards? After being one of the most hyped KS games to date the game damn well deserves to be criticized if it ends up three hours long. Not that it's gonna be 3 hours necessarily, that's just an example number.
You should check out my YouTube channel, The Golden Bolt! I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading. After all, the games may be free, but your time is valuable!







