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Veknoid_Outcast said:
kitler53 said:

games as a service is an okay idea but it cannot be your entire catalog either.  i can invest in maybe 1 game as a service at a time.  for me that is rocket league.  otherwise i only play "1 and done" games.   so games as a service is great,.. if you are the top dog.  high risk; high reward.

 

wrt the article,.. i can really feel the pain of having 2 high level stakeholders that are not aligned on their vision.  it's a really tough place to be.  it's not easy to critique your bosses and tell them they need to align their vision or you will hault production but i've had to pull that protest off with my senior leadership a few times.

Fair enough. From a business point of view I suppose it can work for some games/genres. I just don't like the fundamental idea. As a video game enthusiast, I like the idea that I pay a price to get a game, and that's the end of my relationship with the game maker. That's why Destiny is such a turn-off for me.

Free to play is fine in context, and even something you want one or two of.  It has plenty of fans and you want to appeal to everyone.  However, a super-expensive, AAA free-to-play game is the epitome of "dumb idea," especially when you're pulling studios off the types of projects that actually sell consoles and putting them on projects where they have no functional experience.

Of course, it also needs to be noted that the game itself supposedly wasn't very good or well balanced.