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curl-6 said:

I feel like I'm missing something with Morrowind. To me I remember it as that game where fighting felt utterly broken as I could aim directly at something, swing my weapon, and just keep missing. It felt like one of those NES game that just don't work properly.

Say you got a turn based RPG like Pokemon or Final Fantasy. Occassionally "Miss" happens and you simply miss despite targetting them with an attack and nothing else. I think the Morrowind developers wanted to add in a miss/dodge mechanic since many RPGs have it. It is just not very transparent, and in fact the developers originally had no health bars on the enemies, until reviewers complained.