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(This was in response to sundin, but the quote thing didn't work out for some reason.)

One thing you gotta keep in mind when playing Uncharted titles is that even though they are games attempting to replicate action movie action, they are still games first and foremost. For the game to be challenging, enemies take way more bullets than should be necessary, there are far more enemies per shootout sequence. Because it's a game ND doesn't have to explain where spawning enemies come from, or more frustratingly, how the villains always beat Drake to whatever the goal is no matter what (makes solving ancient riddles and whatnot seem kind of pointless when the villains get there quicker with explosives). The sooner you accept what is being attempted, the better the series is.