Azzanation said:
This isnt about who makes THE better game for that year, Its about who can make the best games in other genres and be amazing at it. Blizzard by far exceed this where as ND doesnt. TLOU and UC are both linear action adventure games. Dont get confused on whats a new IP and whats a new genre. You saying TLOU is different is correct however you saying there different genres is incorrect. Thats like saying Tomb Raider is in a different genre to UC since thats more inline with TLOU gameplay. And for the record, Blizzard has far more employees however they also have alot more happening at Blizzard like service maintence teams, massive customer support teams and many other things. Blizzard make a new game in almost the same time as ND, every couple of years (excluding Expansions), its normally the same team that help on all there games. Hence why it takes awhile to make, just like ND. Quote - The Last of Us by far exceeds anything Blizzard has done in the past 15 years. Tell me when ND make a more successful game then WoW then you might have a point. Even Diablo 3 alone sold more then UC4, TLOU and UC Collection combined. Success can mean alot of things, and now you can see why Blizzard is in another league to ND. There most recent D3 game which was underwhelming to many ecplised NDs best games in terms of success. Thats not even including Blizzards best games. Yes i have played both UC and TLOU. Moving on. |
How much of a user base are they selling to compared to naughty dog? This isnt even getting into steam and pc sales that go down.
Also you dont have a lot individual studios out there jumping in and out of genres so its not a fair to knock them. Its not always an ability thing which you are coming off as saying. Then there is whether or not they have the backing or the ideas that took them in such a direction. This is like saying pixar isnt one of the best film companies because they dont make live action movies or nolan because he isnt making animated films. I would also love to know how big their dev teams actual size is because thats going to put them in more of a publisher size as opposed to a studio size.
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