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twintail said:
Veknoid_Outcast said:

I object to cinematic story trailers in general. This isn't a movie or a TV show. It's a video game. How players interact with games is what makes the medium unique.

I also object to this whole marketing/pre-ordering cycle. When we start dropping $60, $90, $120 on an unproven property based on the strength of its marketing campaign, we send a signal to publishers that all they need to do is send a few "CGI lies" our way to convince us to buy.

And a trailer that is just gameplay doesnt tell me how I interact with the game either. You would need a demo for that. A narrative driven trailer is there to highlight that said game will be narratively driven. 

and truth of the matter is that ppl have already shown that they are willing to pre-order early if they are interested in a game. The only ppl to blame are the countless of ppl willing to do it. 

An extended gameplay trailer can certainly give someone a good sense of how the game plays. Sure, you can't feel the rumble in your palms or the weight and agility of each character, but it's pretty darn close. A demo, of course, is best, but those are becoming less and less common - again, because publishers want us on the hook before we ever get our hands on the game.

And you're right: we as consumers are complicit. We enable companies to take advantage of us.