| Pemalite said: nVidia has taken note of async compute, they were stubborn to update their GPU's to take advantage of the spec. (Like they were with Tessellation/Direct X 11/Direct X 10.1) |
How exactly does AMD not have the connections ? Literally EVERY major ISV relations teams works with the game developers including AMD ...
There's no reason to hold the absolutely pessimistic view that AMD's driver extensions will never get into games when similar built-ins are already used on consoles and with shader model 6 coming in the near future it too will expose more functionality already found on consoles ...
As a sidenote I prefer hairworks to TressFX ...
| Pemalite said:
Backwards compatability isn't always black and white and clear cut, even in the PC space things change, but unlike consoles software isn't written as closely to the hardware, relying on all it's particular nuances, that kinda complicates backwards compatability. |
Backwards compatibility seems more likely than ever since GPU microarchitectures are converging more closely than ever since DirectX12 is practically designed to last around the 3 major IHVs ...
I agree that it's fallacious to assume backwards compatibility with just the ISA in CPUs but in the most likely upcoming case I'd say backwards compatibility comes down to the API design like whether or not they exposed GPU microcode ...







