Pemalite said:
setsunatenshi said:
Remember AMD has 100% marketshare in the console space and a strong plan to push for the mainstream PC space now. They have Vulkan API on PC and consoles, which is why they are in an unique position to facilitate paralel development of games to the bulk of the market. I suspect the days of Nvidia bruteforcing and bullying their position in the market are about to be over.
Actually I hope Vulkan will become the industry standard API. The time for closed APIs has come and gone, good riddance (yes I'm looking at you Direct X)
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Vulkan isn't on the Xbox one.
Direct X is actually a good API, certainly had the leg up on OpenGL for allot of years, it's funny that AMD would be the one to jump start an almost "API Revolution" with Mantle though, allot of what made Mantle what it was is going to influence design philosophy's in Vulkan and Direct X... And even Mobile with Apple's Metal API.
I do hope that AMD can take marketshare from nVidia and especially Intel. I just see it as an uphill battle as even when they had multiple design wins like Wii and Xbox 360 and were beating nVidia in regards to performance with the Radeon 4000/5000 series... They still never managed to get relevent marketshare, heck they still struggled to be profitable. Even when the Athlon XP/64/64 X2 was dominating Intel in almost every performance metric, AMD was still irrellevent in terms of marketshare.
With that said, we need to consider Hand Helds and Mobile, which AMD doesn't really have any kind of presence in. (Unless you count Adreno?) There are a surprisingly large amount of cross platform titles in that segment.
I am a pretty loyal AMD customer though, with their GPU's at-least, they tend to have the superior multi-monitor support which is imporant to me.
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Vulkan isn't on Xbox 1, but AMD is, all APUs are AMD made, that's what I meant by having 100% console marketshare, which is where the real gaming profits come from to publishers. Apparently DX12 was heavily influenced by Mantle and Vulkan, which is why in early benches we had AMD cards with massive performance gains while the NVIDIA gpus were pretty much at a standstill.
I agree that it would be important for AMD to take some marketshare from both Nvidia and Intel on the pc space, at the very least so we could have some real competition. I do dislike Direct X the same way that I dislike all closed APIs, it's basically the way Microsoft has to remain the default option for any gamer on the PC. I'd love to see some real competition there too so people wouldn't be forced to keep windows in order to game on PC. That will only happen if the industry standard API will be an open one (like OpenGL was back when it was relevant still).