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Sky Render said:

A big problem is that most developers have spent well over a decade producing games which followed a model of "higher production values". That model's been tossed out the door in favor of a model of "higher gameplay values", which is a jarring shift for a company whose biggest-selling titles cost millions and come with increasingly more complex interfaces.

Most of your initial post was quite correct, although things are far greyer than you suggest.

However, the above quote is quite absurd. There is no evidence thus far of "higher gameplay values", which is unsurprisingly given that "higher" gameplay values" and "higher production values" are massively positively correlated. A quick analysis of the data would almost certainly see a relationship between budget and quality of gameplay.



 
Debating with fanboys, its not
all that dissimilar to banging ones
head against a wall