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setsunatenshi said:

it would be speculation behind speculation to now assume MS would eat the costs for lower yeilds of the apu to once again include esram. they need to pull the bandaid at some point. the same way Sony did when ditching the Cell and their own exotic architectures in favour of a PC type approach.

It's speculation to assume they won't.

setsunatenshi said:

i think their custom api apparently very much Vulkan like (or Vulkan based even, not 100% sure on that) should minimize the differences when coding for the PS4 and the Neo, very much like like you can run the same game on PC on any gfx card of the last 10 or so years (not all games of course but the majority) at different graphical settings.


That assumes the games are being built to target those "high level" abstraction layers. (Hint: For best performance, they don't.)
A game may use Vulkan on the PS4... Or they may use OpenGL or they might not use neither, but a low-level API.

setsunatenshi said:

lets keep in mind that there will be a lot less variety to code for on the console side. if updates will come every 3/4 years i'm confident that, sure, there will be a break off point at which certain games stop working on older hardware, but it should remain a more smooth transition. kind of like you can go now on steam and play half life 1 on hardware that is in no way close to the one existing in 99 or 2000 or whenever it was that such game came out.

 

PC is still very different to consoles, software is typically not being made near the metal, so they can't really be compared.
There are games which are broken on newer Operating Systems as well, which requiring tweaking, patching or modifying... Sometimes you need to virtualize an old software environment and "emulate" older pieces of hardware to get them to function.




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