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so pretty much easier to work with because of familiarity, even though with all the different hardware it will have to run on, the fact that it is on PC speeds things up and makes it cheaper? Since a big part of budget is paying a big staff a lot of money a year and all. Also I guess it is easier to patch problems with a PC so they can release a game without having to have all the polish that consoles games used to require (less so now of course with ps3 and 360). I guess I thought the problems of having to scale the graphics to run on less than recommended computers and having to test it on a bunch of different hardware would have made it more difficult to program for.