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setsunatenshi said:
Intrinsic said:

i dont see that being the case.... ony way anything offsets cpu is if the dev moves some cpu based tasks over to the GPU. But ad long as the work is on the cpu, only way u can go up to 60fps from 30fps is if you hsve a CPU that is teice as powerful. 

Better explanation if the PS4s CPU is being maxed on a game running at 1080p@30fps, then the only way to rn that game at 1080p@60fps on the neo is if the neos CPU is capabale of teoce the performance than whats in the base PS4. 

We can get more stable framerates thanks to the GPU and lots of eye candy, but as long as the CPU is in a 33ms pipeline.... all you get is 30fps

i'm not following, what do you mean by the only way to get from 30 to 60 fps is by having a twice as powerful CPU?

so let's say (to simplify the argument) that I'm playing battlefield 4 on PC with processor X and a GTX 670 getting about 60 fps on average in high quality.

if i want to double the fps count to 120 i should:

a) get processor Y with double the frequency of processor X, but keep the same gfx card

b) get a gtx 970 and keep the same processor X

Which one of these scenarios do you think will double your FPS?

edit: just to help out, here's a reference benchmark for the same gfx card testing the fps output with different CPUs

http://www.anandtech.com/bench/CPU/1291

He is talking about putting a double capacity processing CPU, not necessarily doube frequency.



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