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Puppyroach said:

You seriously call that having a good amount of content? I love Titanfall for example but know that me bying that game (just as when I bought DLC for Mass Effect and Alan Wake) is helping the industry move towards reducing content and putting more expenses on the gamers. So I have decided to not buy DLC for games anymore (well, it was a decision I made in 2010 or something) and will hesitate to buy games like Overwatch even though I think I would like the game very much. Star Wars is a great example since we can compare it to it´s predecessors, all which had massively more content for 60$. Lowering standard is not pushing the industry forward.

See I don't buy into season passes or split content because I believe that is totally backwards, but with Overwatch I;mfine paying the base amount because all future content is free and the only micro trans are loot boxes for pure cosmetics, the way it should be for any game that ever involves micro trans (yet we get worse models). Overwatch doesn't need an SP mode though because of the way the game is designed, so the checklist of "it's not a complete game unless it has X and Y" is subjective at best, the game allows for humans vs bots which most MP games never bother with these days with only a very few slim that bother going to that much effort, that alone is a nod in my books.

Star Wars Battlefront had both MP and SP, that is exactly how that started out at the time, OW didn't really start out with both and went with one, that isn't to say every single game in the history of the industry needs to have both, it also shouldn't mean that if it;s only MP that it should be fully complete but also dirt cheap, otherwise the same could be said equally for SP as well.



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