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cwbys21 said:
I was hoping someone could explain this to me as it makes no sense what so ever.  It is cheaper and faster to make a game on the PC, even though PC games have better graphics than consoles, need to work on a wider range on computers with a lot of different parts inside, and need to scale to run well on computers that don't meet recommended spec.  While consoles, for some reason, take longer to make games, are more expensive to make games, but they don't need to scale and you have relatively set hardware (ps3/360 have some different hardware but nothing like PCs do).  So why is it easier and cheaper to make games on PC?  You seem to have to do more with unset hardware verses consoles.  Does anyone know or is this another mystery of gaming?

People say the advantages of consoles - Optimise it to take greater advantage of the hardware and use artistical tricks like deferred rendering and filtering, these take time and cost money. So it is actually a pro and a con.

The engines are easier to make, you have processors that use out of order execution which means the processor optimises your code on the fly. For consoles you have to code much more precisely.

There are many more people who can code for a computer than consoles. So you get economies of scale, you don't have people that have to be trained specifically for coding on the PC.

All programmers work on powerful intel computers, if they are just working on a PC game they can compile and test, whereas there are a few more steps if it is a console game.

You don't have to code to a standard for graphics as much as console games. It is perfectly acceptable to release games with average visuals like in strategy or adventure games.

How about those reasons?



Tease.