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Hiku said:

For the element involving gunplay, it's a FPS. I know it has other elements to it though. Switching visors and weapons sounds more like an issue regarding available buttons, rather than one concerning whether the amiming/movement is done via motion control or analogue sticks. I get that one might have issues playing a certain game with a specific controler. But the comment didn't specify one specific controller being problematic for him, but rather that he can only play Metroid with a wiimote. But I think Spoken Truth's comment about "jumping, double jumping, angled shots," may be why. Is there wall jumping in Metroid Prime, like in Super? And does Samus turn around 180 degrees and face the opposite direction after performing a wall jump?

Shooting mechanics don't make a game a shooter even the gunplay in Metroid is not very shooter like in approach, don't know if you've played the games with the Wiimote but it's more streamline with it by miles, you use motions to switch visors and beams much faster and fluidly as well as can perform certain actions on the the fly that you couldn't with a standard controller. Even if the wasn't a button issue a normal controller can't match how smooth and streamline the game is with a Wiimote so I can see why he can't play the games anyother way.

The is wall jumping but it's more automated due to the game's first person design, Corruption also adds elements as well like the grappling beam on the fly for example which would require even more buttons to utilize.