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John2290 said:
Ruler said:

Why you come with exclusives to me? the game isnt one.

you know if the game would have a story, a singleplayer campaign maybe they would be a reason to find out. But this is just another online only shooter.

I played Unreal Tournament 3s MP so i played Overwatch, thats how easy you can decide things if MP all there is. And on top of that overwatch is only 6.3 GB big, 

For example

Uncharted 4 is around 44 GB

Dark Souls 3 is 19 GB

Star Ocean 5 is 27 GB


Yep screams worthy of my 70€

Track mania turbo is 4.5 gb. Rocket league is 5 gb. (maybe 6 or 7 now). Shadow warrior and most games from last gen are usually less than 10gb. I wouldn't go by that rule of thumb. However I still think Overwatch is bare bones.

Size isn't everything, it's what you do with what you got which is important.

This guy managed to fit all of this into 64 Kilobytes.
https://www.youtube.com/watch?v=NolWOXZcz50

To put that into perspective, the NES carts were topping out at 1024 Kilobytes.

Without a question though, Overwatch is barebones compared to it's competitors.

For example, Battleborn is not only cheaper, it has a fully fleshed out Multiplayer and a Campaign.
All the characters are unlocked from the start like Overwatch and you can switch between them, it does seem to have less maps though, future characters and maps and game modes will be free.
There will be some paid DLC and there will be some cosmetic microtransactions.

If Battleborn ditched the Microtransactions completely, they could have been onto a winner IMHO.
Also having split-screen Co-Op is sorely needed in games these days (Battleborn has it), you just can't have friends come around and do split screen like in Golden Eye/Perfect Dark/Halo 1,2,3,4,Reach like you used to because games don't offer it anymore, even Halo 5 removed the feature.

It's hilarious though, Battlefront, Evolve, Titanfall got ridiculed by gamers and media alike for the lack of content, Overwatch shouldn't be an exception to the rule.




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