globalisateur said:
Higher resolution (including resolution of textures, shadows and others effects) could make a big difference. Like Base PS4 games could run at 1080p while Neo games would run at maybe ~1440p downsampled. Or base PS4 at ~1200p and neo at ~1600p etc. A high resolution in VR is really important. If the game is already hitting 60fps (as all of them should according to Sony) then the downsampled resolution will bring a much sharper and realistic image and a much better immersion which is really important in VR. |
Immersion in VR will first come from the wide fov. It's still only a 1080p display, spread out over 100 degrees split between 2 eyes. The projection favors higher density pixels towards the center yet you still can't expect much more than 480x540 resolution for what you currently see at 1080p on tv. Downsampling won't help that much, focusing more on what's near you is more important for now. Draw distance, lod distance, texture, shadow resolution can all be far lower in VR which should be enough savings to ensure 60 fps. PS3/X360 level of detail is plenty for VR, should run fine on ps4.
One thing that simply won't work is tagging on a VR mode.







