By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
greenmedic88 said:

Well for small, low hardware overhead indy games sure, just as there were the same type of games on the PS3 that ran 1920x1080x60fps smoothly.

But obviously, we're all thinking about games using engines that push the bar or are at least within a generation of what's considered current. 

For those types of games, I'm not sure why the delusion that $400 worth of hardware will accomplish what several times that in independently sourced off the shelf PC hardware will cost persists for any other reasons than wishful thinking or a fundamental lack of understanding of the amount of processing power required for that level of performance. I don't even think $400 worth of video card alone can be considered 4k capable for high end game engines. 

Yeah, AAA gaming at 4K ain't happening on consoles for a few more years. You can't fit that kind of power in a console-sized box at an affordable price yet.

Since I don't work in the semi-conductor industry, I can't make a realistic projection of how quickly performance will climb within the same cost structure. Given the cost to build a legitimate 4K gaming PC curently, I would consider it a feat for a manufacturer to make that happen in a few years, at least not without resorting to a bit of corner cutting/"cheating" (above 1080p native render, upscaled to 4K, etc.). 

I know that Apple, with their custom SoCs were making pretty significant leaps between generations which is probably a reflection of the mobile processing industry in general, but I would be inclined to attribute that to the age of the mobile industry relative to the desktop industry. There's simply more headroom there. 

With desktop semiconductors, it's a simple case of sheer energy draw and heat generated to achieve desired performance. All we have to do is take a look at the energy draw of 4k video cards. Like you said, that has to fit in a relatively small box at an affordable price.