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Mr Puggsly said:
PwerlvlAmy said:
Tomb Raider as a series in general is better than Uncharted as a series

However I did enjoy Uncharted 4 more tahn ROTR.

I think this is because with the new entries, Tomb Raider has kinda forgotten what its supposed to be, about Tomb Raider,exploration,etc, something Uncharted 4 has nailed imo

I'm confused by this post. RotTR has a lot of exploration and side stuff to do.

Uncharted 4 is a linear game with some open areas and not much else to do other than move forward.

Also, the combat in Uncharted 4 feels shallow having completed RotTR first. Waiting in grass trying to get a kill is a lot more fun when I have a stealth options like a bow.

I think he meant it in the context of the story Uncharted being like Indiana Jones movie and Tomb Raider having an identity crisis.

About the linearity... In TR 2013 it feels like the game is full of different large rooms with small linear paths connecting each of them, it's not that open world as you think, but the ability to revisit these places and leaving the story behind to come back and explore gives it the illusion of open world, but aside from the optional tombs there isn't anything relevant to do, now Shadow of Mordor is an actual open non-linear game, TR is a wannabe.

And about the combat...For sure you can't use bow in Uncharted but on the other hand you can't loot weapons from enemies, shoot while hanging from a ledge, do assisted melee takedowns, fire from the hip, blind fire from cover, do silent drop takedowns, shoot while hanging from a rope etc. in TR. So claiming that Uncharted has shallow combat means that you just can't take advantage of it's vast opportunities.

IF ROTTR is the same in terms of combat and map design as it's predecessor I have no idea what you're talking about in your post, BUT if it does actually make significant changes in these areas I'll totally understand your opinion.