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@ TheBigFatJ

Perhaps you can explain to me why CoD 4 looks amazing on the PC, and like shit on the PS3/Xbox 360.


I don't know if that's really the case or not as I own neither version, overall it's probably pretty much the same game on all three platforms. It's a game which is assets wise mostly built around the 360's hardware capabilities, the PC and PS3 could certainly be pushed much further.

Like I said it will take a while before legacy game engines are fully adapted, this goes for Sony developers as well as 3rd party developers (but probably 1st and 2nd parties spend more resources to make this transition happen more quickly).

To quote a COD4 developer: "We certainly have a significant amount of untapped SPU power."

Sweeney


Sweeney is no expert with regard to the Cell processor, some Sony devs had to help them. However he's an expert with regard to creating PC games. DirectX overall hasn't become more efficient, sadly just like Windows in general. In the past you saw desktop operating systems becoming more and more efficient while also adding many new features. Sadly those times are long gone, it's easier to demand consumers to invest in more memory and higher clocked CPUs.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales